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I seem to remember that memory segments came with a permission system (read-only, read/write, execute) in 'protected mode'. Probably only added in the 286 though (I was always more of an m68k guy at that time).
If you do need something approaching a 2MB block of memory, you don't need a contiguous range of memory, what you need is a contiguous range of selectors, which is a different (and probably easier) problem to solve.
The memory itself doesn't have to be contiguous.
2MB of 64K segments maps to 32 segments. So you need 32 locations in physical memory capable of storing 64K.
The programming model for addressing that block of memory necessarily includes both segment selectors and offsets. The segment selectors are indices into a segment table that contains the base address of each of the 32 segments. As long as the segment selectors themselves can be allocated contiguously in the segment table, you have enough to be able to compute which segment you need for which address in the 2MB range. It's the indirection through the segments table that maps it to physical addresses that do not need to be contiguous.
Raymond Chen talks a bit about how it worked in Windows 3.x here: https://devblogs.microsoft.com/oldnewthing/20171113-00/?p=97...
Segments aren’t conceptually difficult, either, but definitely could be annoying, and certainly were, if you had to access data structures larger than 64 kB.
As to the differences:
- you had four segment registers that you could ‘point’ anywhere, allowing you to access four 64kB regions of memory without changing them (the equivalent of bank switching) (one always was used for accessing the instruction to run, one for accessing the stack, but you could use those for other purposes, too (Could, not SHould)
- segments can overlap. You could set DS and ES to the same value, for example.
Segments also can be moved at 16-byte granularity. If you wanted, you could have DS address address memory range 0x0000 ≤ x < 0xFFFF and SS address memory range 0x0010 ≤ x < 0x1000F.
Huh?
There were no segmented x86 machines capable of addressing 256MB of RAM, aside from the 386 (maybe).
If you had a 386 and the $130K of memory your statement implies, you probably also could afford a Unix (or something else) license to get to that 32-bit address space. (If you weren't doing it all in memory, then you're having to depending on paging stuff out to disk, implying you either have a real OS or a flat memory model isn't enough to save you since you're manually having to page stuff to disk and back anyway.)
That's a super strange scenario you're describing.
64K of actual text content in a single node could be reached in some documents, but it's not that small, more than a chapter of a typical book.
What was always a problem for segmented memory was graphics, at least if you wanted higher resolution than 320x200 at 256 colors. But you could have a segment pointer to each row of pixels instead of an entire image, as long as it would still fit within 1 MB (16 MB in the 286 protected mode).
Imagine if you could have done something like this:
add si, some-delta
adsc es, 0
in order to move a seg:ofs ptr forward by 'some-delta' bytes.ADSC (add with segment carry) would do:
segreg := segreg + imm + 1000h (if carry)
or: segreg := segreg + imm (no carry)
Maybe there should also have been an instruction to normalize a seg:ofs ptr (so the new offset was in the 0-15 range).ADSC could have been adapted for the 286 with ease, as long as a specific layout of the segment descriptor tables was mandated (probably with 10h instead of 1000h in protected mode).
Edited slightly for clarity (ofs => imm). A normalizing instruction would be harder to do right for the 286 because you don't want to spend too many slots in the descriptor table(s) for a single memory object.
Segmented memory (on hardware that supported segment permissions) was used to good effect in Multics as well.
It was just a hack. Hack to delay migration to 32 bit architecture. Effective one, but hack nonetheless
No, it wasn't
It's the "great idea" that sounds great 5 min in and horrible 10min afterwards
You know, kinda like using null as a string end character
But more importantly it kept the x86 world for too long in that dead end that was 8086 mode programming
"Oh if developers would just..." They won't. They haven't. And they will not ever.
In hindsight maybe a binary level translator from 8080 to 8086 would have worked better (and be simple enough)
> But more importantly it kept the x86 world for too long in that dead end that was 8086 mode programming > > "Oh if developers would just..." They won't. They haven't. And they will not ever.
8086 real mode programming in the mainstream lasted from 1981 until 1991 or so. The last 35 years have 32-bit (and later 64-bit) flat model addressing with pages for the most part. Seems like a reasonable transition period, really.
> In hindsight maybe a binary level translator from 8080 to 8086 would have worked better (and be simple enough)
Part of the reason they liked the segmented model is that it was possible to set the segments to the same value and then ignore them entirely. That gave a programming model for the 8086 that was sufficiently close to the 8080 that it was possible to use a sort of cross assembler to do something like what you suggest. You could then opt into 8086 specific instructions and segmentation as you needed. (Which took a few years... the first IBM PC's shipped with as little as 16K of RAM.)
But what should Intel have done? They needed a CPU that can run 8080 code but with more memory. Also it's the year ~1980 and we're limited to the technology of the age.
A system with 64k sized windows seems unavoidable.
If you extend the size of the address registers, 8080 code will only run in the first 64k, or require some kind of current window register.
An 8080 mode might have worked but that would have been expensive.
Tbf the Motorola 68000 which was released around the same time (1979) had a proper linear address space with 32-bit address registers (of which 24 bits were wired up).
Also the 8086 was intended as a cheap and temporary stop gap until Intel's "proper" 32-bit CPU architecture was ready for prime time (the doomed iAPX 432).
It would be a piece of trivia today if motorola were not 6 months late which forced IBM in frustration to change tracks to Intel and MS DOS instead (which worked on 8086). That 6 month drlay created WinTel of today.
Why would someone be popping up in 2026 saying it was awesome? Weird.
PS: and segmented memory wasn't all that different from the memory banking used before in 8-bit home computers to address more than 64 KBytes, except that the memory mapping hardware was implemented outside the CPU.
An MMU gives you a flat addressing model. There is no comparison. 8086 segments are rigidly locked to a 64KB window that goes forward in memory 16 bytes for every segment (so segmented address 1234:5678 is linear address $12340 + $5678 = $179B8)
It didn't do this to offer a useful feature like an MMU. It did this to allow code that doesn't know segment registers exist to think they're still running on an 8-bit Z80. What a waste of potential. The 68000 didn't pretend to be a 6502.
The 80286 introduced protected mode with "segment descriptors", but this is well after MMUs existed on other CPUs, it didn't invent virtual memory. Only the 80386 offered a 32-bit flat memory model.
If you want to see something to make you weep, look at the MS-DOS version of unzip. It has to do all kinds of crazy, just to allocate 64KB of RAM and get all 64KB, not 8 bytes less. And it's still locked into a memory access model that will not let it ever address more than 64KB of any one object. It's why MS-DOS was viewed as a toy OS for a toy computer.
#if defined(__TURBOC__) && !defined(OS2)
#include <alloc.h>
/* Turbo C malloc() does not allow dynamic allocation of 64K bytes
* and farmalloc(64K) returns a pointer with an offset of 8, so we
* must fix the pointer. Warning: the pointer must be put back to its
* original form in order to free it, use zcfree().
*/
...
static ptr_table table[MAX_PTR];
/* This table is used to remember the original form of pointers
* to large buffers (64K). Such pointers are normalized with a zero offset.
* Since MSDOS is not a preemptive multitasking OS, this table is not
* protected from concurrent access. This hack doesn't work anyway on
* a protected system like OS/2. Use Microsoft C instead.
*/Many programs written in assembly language used self modifying code back then. It saved RAM and improved performance. All programs that used such trickery would have broken by a binary translator.
Yet the article goes about the most ass backward way of explaining 8086 segments and constructs a convoluted mental picture of dividing memory into overlapping chunks.
It's really, really simple: segments on the 8086/88 are 64k sliding windows into an 1M address space. You can move them around at 16 byte granularity.
You need more than 64k for code + data? No problem, the CPU knows when it's fetching an instruction vs when it's fetching data, you can have two sliding windows: code (CS) and data (DS). Split them apart, and it's not much different than a Harvard-style machine and gives you access to more than 64k at a time.
Still need more? No problem, the CPU has a hardware stack with dedicated push/pop/call/ret instructions and a base pointer for stack indexing. It knows when it's accessing the stack, so we can split the data window into regular data (DS) and stack data (SS). Oh, you occasionally want to copy stuff between segments or somewhere else in memory? Well, to encode 3 segments we need 2 bits anyway, let's throw in an extra data window (ES) and some DS-to-ES copy instructions.
More importantly, there’s backwards compatibility. By the time the 8086 came out, people had spent serious money on getting binary-only software (WordStar cost hundreds of dollars, for example). “Buy this computer, and you can keep running the software you paid for, but faster” was a good selling point.
When I think back I think it would be fun to have a hierarchical structure where composite data structures (think an array or hash map) are referred to with a pointer that goes into the segment register and you index inside a data structure with a regular pointer.
This! Thats one of the most interesting things to me: Actually very often in the IT-world, the worst competitor won the race while better solutions were known and available: Microsoft, Intel etc.
Esp. that MS won for decades while making mainly a very bad OS, though they have some good enterprise products.
How would the world look, if Unix/BSD would have won this race?
What do you mean, which are the two? Sure, Windows is crappy by Linus and MacOS? They are both awesome.
I agree that Windows is crappy, but that doesn't mean that Linux and MacOS aren't also crappy in their own ways (not to mention iOS, Android).
Adding more features to OS is for some use cases a benefit, for other it's a barrier. For one it might be less work to get what you want ,for other it might be more code between you and hardware that just slows it down
Unix-like simplicity is exactly that, for some use cases directness is a benefit, for others it means extra work to do on top to get what you want.
If you just want a house, getting a raw foundation to work with is a lot to build on top, you have to bring the rest of the walls up yourself.
But if you want exactly the house you want, getting entirely different house to start with and changing it is far more work than starting from simple foundation and building up.
Overall unix "here is relatively simple operating system that doesn't force you but needs some things to be built on top to hit your use case" probably IS the best abstraction, despise not being "best" at really anything. There is reason we build houses from concrete and wood, and not carbon fiber and titanium alloys